Many of the ideas suggested by Temperia: soul of Majestic community members have already been implemented into the current version of the game. During the course of the development so far, we’ve already successfully hosted a few rounds of Closed Beta tests and gathered a ton of useful feedback and bug reports. “t’s very important for us to stay as close as possible with our community and we’ve already made the first few steps to establish that. How are you planning on involving the Community in your development process? We will add more and more content based on our community feedback and add more shop options without increasing the price!” “it's a free to play game so it won't change price. Will the game be priced differently during and after Early Access? On top of that all the mechanics listed in "about this" are inclued as well.” skins, avatar to make your deck a unique one “We have a solid version to be released with lot of features already implemented in early access version with core elements added: What is the current state of the Early Access version? ![]() We have strong plan to make Temperia an amazing game with the help of our community” “we plan to add lot of stuff: new mechanics, new pvp mode, new language translations, 4 new expansion with more than 200 new cards, new vfx. How is the full version planned to differ from the Early Access version? We’d like to remain flexible and we’ll transition into a full release only once we feel the game is truly ready” However, it’s not all set in stone and our schedule might change depending on how the game is received and what features get requested by our community. As of right now, we plan to keep developing Temperia in Early Access for a year to a year and a half. We want hear the community and feedback from players. We’ve decided to launch in Early Access in order to maintain our close relationship with the community as we continue implementing more and more features while tinkering with the mechanics (and bugs) that our players find the most important to work on.”Īpproximately how long will this game be in Early Access? Based on the feedback from our Closed Beta participants, it seems that so far we’ve managed to hit the right notes - the game is already fun to play and there’s enough content to keep you busy. We’ve set ourselves the goal of building a solid foundation first - to make sure that the core gameplay is enjoyable in and of itself. ![]() Trademarks of Autodesk, Inc.“Temperia is under development but we are ready to release a first version to let our community enjoy the game with us! We want to setup Temperia as a great TGC and we have strong plan to expand it with the help and the feedback of the community. Of the Georgia Department of Economic Development, a StateĪgency of Georgia. The Georgia® logo is a registered trademark AMD Gaming Evolved™ is a trademark of Advanced Xaviant®, You Will Feel Everything®, the X® logo and Lichdomīattlemage® are all registered trademarks of Xaviant, LLC.Ĭrytek® and CryEngine® are registered trademarks of Crytek ![]() © 2016 Maximum Games and the Maximum Games logo are Online activity subject to Terms of Services and User Agreement (One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Software subject to license (us./softwarelicense). With this immense gift, given to you by a wizard named Roth, you will go against wicked forces and insane monsters on a mission to obliterate the evil overlord who destroyed your family. Using magic as your only form of weaponry, you wield an almost unlimited arsenal of spells that you craft using eight main Sigils – Fire, Ice, Lightning, Corruption, Kinesis, Delirium, Necromancy, and Phase. Lichdom: Battlemage is a first-person spell casting game with all the fast-paced action of a first-person shooter, plus the creative power and strategic elements of a spell caster.
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